Start with the question they care about.
A topic pack takes one big, real-world question — how do we power a town without carbon? should a robot referee a football match? — and builds two to six weeks of hands-on learning around it, pulling in computing, science, maths and design as the question demands.
Each pack lands with lesson plans, the kit list, assessment points and a showcase finale. Use one as enrichment week, or chain them into a year of themed learning.
Example topics
The current shelf — every pack classroom-tested, every one ending with something pupils made.

Sustainability
Design and build renewable-energy solutions - wind, solar and smart-grid builds with real measurement.
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AI Ethics
Should a machine decide? Debate-driven lessons paired with hands-on model-training that shows why bias happens.
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STEM-Based Projects
Term-length projects that pull science, maths and D&T into one build - a wind farm, a Mars rover, a smart city.
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Space Exploration
Design a rover, code a landing, plan a colony - engineering with the best backdrop there is.
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Smart Cities
Traffic, energy, transport - pupils design the connected city they'll actually live in.
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Robots & Healthcare
How machines help people - assistive-tech design challenges with empathy at the centre.
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A Six-Week Curriculum Module
St Helens Chamber: Climate action, built brick by brick. Creative Hut turned Net Zero into nine hands-on experience days, where pupils coded robots on sustainability missions and pitched their own fixes for real-world climate challenges.
1,000+
students reached
7
schools
9
experience days


