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Expert curated STEAM products
Education support included
Curriculum ready resources
Schools can pay by invoice

Product Description

Schools and colleges are entering a new era of digital wellbeing and enrichment:

With recent moves to limit unstructured social media access for young people, there is a growing national focus on helping students connect through meaningful, real-world experiences that build confidence, connection, and life skills.

The Esports Supreme Bundle

A high-performance esports package for schools, colleges and organisations looking to support competitive play, daily esports training and demanding digital learning environments.High-performance configuration for competitive play,
daily esports training and demanding education
environments.

A complete bundle set of 6 to ensure you fully experience esports learning in your settings.

Includes integrated BASE desk, PC, 24.5" x 6
360Hz display, gaming keyboard and mouse, lid lock
x 6 
XL mouse pad x 6

On-site setup support, deployment check, initial onboarding/training.

What is esports?

E-sports (electronic sports) is organised, competitive video gaming where individuals or teams work together in structured environments to achieve shared objectives. In education, esports is far more than playing games, it provides a framework for developing teamwork, communication, leadership, strategic thinking, digital skills, and resilience through supervised, purposeful competition. Like traditional sports, it emphasises practice, discipline, collaboration, and continuous improvement while engaging learners in a medium they already understand.

Reframing gaming into active, collaborative and problem solving learning through esports.

Because being ready for what’s next shouldn’t depend on where you start.

As custodians of the next generation, we exist so no child, teacher, or organisation is left behind by what comes next,  in work, in learning, in life.

That principle matters most where the need is greatest:

  • Learners eligible for Pupil Premium funding 

  • SEND learners or those within an AP environment

  • Students needing wellbeing and enrichment support 

Esports in education is not about playing more games, it's about learning better life skills through gaming.


By embedding structured gaming experiences into STEM and SEND curricula, schools can unlock a powerful engagement tool that builds:

  • Critical thinking, Problem-solving under pressure, Communication and teamwork, Digital literacy and STEM fluency, Emotional regulation and resilience, Inclusion and accessibility for diverse learners


Gaming becomes a structured learning environment where students:

  • Analyse strategy in real time, Solve complex problems collaboratively,Reflect on decisions and outcomes, Learn digital responsibility in a guided setting

STEM Learning That Feels Real

Esports naturally embeds STEM concepts:

  • Physics of motion, timing, and reaction speed

  • Data analysis through performance tracking

  • Coding and systems thinking in game mechanics

  • Strategy development rooted in logic and probability

Result: STEM becomes embedded as concrete learning not abstract.

Inclusive by Design (SEND Impact)

Esports provides accessible entry points for learners who may not thrive in traditional sports or classroom formats:

  • Structured teamwork roles that play to strengths

  • Adjustable difficulty and accessibility settings

  • Visual and interactive learning pathways

  • Builds confidence through achievable progression

Result: Every learner has a role, a voice, and a contribution.

Rebuilding Connection in a Digital Age

In response to concerns about online isolation, structured esports creates:

  • Safe, supervised social interaction

  • Team-based collaboration

  • Real-world communication skills

  • Shared goals and community identity

Result: Gaming becomes a bridge to real-world industries, not a replacement for it.


Enrichment That Motivates Attendance and Engagement

Aligned with national enrichment and curriculum, priorities, esports offers:

  • High engagement for disengaged learners

  • After-school clubs and structured enrichment pathways

  • Cross-curricular integration (STEM, PE, PSHE, Computing)

  • Recognised progression routes into digital careers

Result: Schools gain a powerful engagement and retention tool.

 

What's in the box

UNEVN BASE Supreme workstations x 6 including

  • Integrated desk
  • High-performance gaming PC,
  • 24.5” 360Hz display,
  • Gaming keyboard and mouse
  • Lid lock and XL mouse pad
  • Includes standard deployment preparation, OS imaging, configuration, testing and packing
  • Product Training

Product Specifications

Target age group 14+
Brand Creative Hut Global
Country of origin Finland
Model name / number SKU:UNEVN-SUPREME-BUNDLE

Curriculum Alignment

Esports Supreme Bundle

Because esports sits at the intersection of digital skills, teamwork, and competitive sport, it would provide enrichment skills in:

  • Digital literacy
  • STEM/technology
  • School sport or activity programmes
  • Strengthen foundation subjects (art, drama, sport, and beyond)
  • Build confidence, connection, and life skills
  • Reduce online isolation through structured engagement
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Why Creative Hut?

Creative Hut partners with educators to deliver STEAM learning that works in the classroom. Every product we offer is selected with curriculum relevance, practical use, and student engagement in mind.From curriculum-aligned resources to ongoing education support and school-friendly purchasing, we’re here to help you deliver learning with impact.

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