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Creative Hut Blog

Students engaged in a STEAM lab session at West Heath School, collaborating and learning with an instructor.
  • by Simon Davenport

Building Confidence with STEAM Labs: An interview with Matt Kelly from West Heath School

In 2020 CreativeHUT worked with West Heath School to build them their very own bespoke STEAM Learning Space. West Heath School is an independent school in Sevenoaks, Kent established in 1865. The school, founded in its current form as a...

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LEGO typewriter model by Steve Guinness, showcasing creativity in the recent LEGO Ideas competition.
  • by Simon Davenport

Creative Hut Trainer WINS LEGO Ideas Competition!

Last week, the team at Creative Hut were thrilled to hear the news that one of our very own Certified LEGO® trainers, Steve Guinness, has won yet another LEGO® competition, "I hope the set will bring nostalgia to adult fans...

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Group of educators at the FIRST LEGO workshop in Liverpool, showcasing robotics and community engagement activities.
  • by Simon Davenport

The 17th European Football for Development Network Conference

The EFDN conference is held every year and is the largest gathering of Community and Social Responsibility (CSR) and ESG experts in European professional football. This year’s conference was hosted in Liverpool and CreativeHUT were invited by Everton In The...

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Teacher engaging students with drones in a classroom, promoting interactive STEM learning.
  • by Simon Davenport

5 Reasons why Drones are perfect for STEM Education!

Drones are an incredibly powerful resource for inspiring students to develop STEM skills for future careers. In this post, we explore five reasons why having them in the classroom can help to make STEM fun, engaging and inspiring. 1. They...

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Modern esports lab at St Malachy's College featuring computers and ergonomic chairs, designed for creative education.
  • by Simon Davenport

St Malachy's College Open Their CH Esports Lab

The world of creative education is on the rise, with more teachers & schools wanting to maximise the opportunities our students have to develop their skills and has meant the ways they learn and the environment in which they do...

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Excited esports team celebrating a win during a competitive match with computers and gaming setups.
  • by Simon Davenport

How does Esports help your students?

The world of Esports is extremely popular for young people with around 81% of 12 to 15 year olds playing video games for nearly 12 hours per week on average according to Pearson. The number for female gamers aged 5-15...

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Logo of Tangible Africa promoting coding and big data accessibility for students.
  • by Simon Davenport

How Tangible Africa Empowers Students with Computational Thinking

Imagine a world where every child, regardless of their circumstances, has access to the power of coding and computational thinking. A world where even those in remote "un-plugged" communities can become the software developers of tomorrow. This vision is the...

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Students building with modular Sphero Blueprint parts on a work table, with an iPad and instruction materials.
  • by Simon Davenport

Creative Classroom Activities with Sphero Blueprint!

Sphero Blueprint is a modular system of easy-to-handle mechanical engineering parts to teach middle and high school students diverse, scalable, and creative engineering and robotics concepts. Blueprint classroom units each consists of three types of lessons. Level One - Foundation...

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Educators and students engaging with Makeblock robotics kits in a classroom setting.
  • by Simon Davenport

Nurturing Young Minds: A Journey through the Makeblock Education Range

Educators are constantly on the lookout for innovative tools and technologies to engage our students in the world of coding and robotics. Makeblock offer a comprehensive range of solutions designed to cater to the diverse needs of students at different...

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